#ifndef _ODN_RANDOM_H
#define _ODN_RANDOM_H

#include "odn_util_Vector3D.h"

#include <windows.h>

namespace ouden
{
	namespace utility
	{
		namespace random
		{
			
			//Returns a fandom float from 0 to 1
			float rnd();				
			
			//Seeds the random number generator
			void Seed();									
			
			//Returns a random vector with components from 0 to 1
			utility::Vector3D RandVector3D();

		} //namespace random
	} //namespace utility
} //namespace ouden

#endif //_ODN_RANDOM_H
